The Duelist Advent

Edizione orientale - espansione successiva a Primal Origin

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    The Duelist Advent




    Data di uscita: 19 Aprile 2014



    5 cards per pack, 30 cards per box



    90 cards in total:

    6 Ultra Rare

    10 Super Rare

    20 Rare

    54 Common


    Contains 80 cards in the main set, plus 10 Japanese World Premier Cards
    6 Ultra Rares, 10 Super Rares, 20 Rares, and 54 Commons
    The first booster pack of the Yu-Gi-Oh! ARC-V Official Card Game is here!
    Contains many cards from new Yu-Gi-Oh! ARC-V anime that is set to start on April!
    Contains a balanced amount of cards to appeal to new players, anime fans, and current players alike!
    With the introduction of Pendulum Summoning in this set, players can enjoy a more exciting way to Duel and strategize!



    Ghost Rare (1/1):
    DUEA-EN053 Stellarknight Delteros

    Secret Rare (8/8):
    DUEA-EN004 Odd-Eyes Pendulum Dragon
    DUEA-EN041 Raiza the Mega Monarch
    DUEA-EN051 Baxia, Brightness of the Yang Zing
    DUEA-EN053 Stellarknight Delteros
    DUEA-EN061 Yang Zing Path
    DUEA-EN065 Magical Spring
    DUEA-EN079 Time-Space Trap Hole
    DUEA-EN085 Dante, Traveler of the Burning Abyss

    Ultimate Rare (5/5):
    DUEA-EN004 Odd-Eyes Pendulum Dragon
    DUEA-EN049 El Shaddoll Construct
    DUEA-EN050 Saffira, Queen of Dragons
    DUEA-EN051 Baxia, Brightness of the Yang Zing
    DUEA-EN053 Stellarknight Delteros

    Ultra Rare (10/10):
    DUEA-EN018 Satellarknight Deneb
    DUEA-EN032 Chiwen, Light of the Yang Zing
    DUEA-EN048 El Shaddoll Winda
    DUEA-EN049 El Shaddoll Construct
    DUEA-EN050 Saffira, Queen of Dragons
    DUEA-EN071 Stellarnova Alpha
    DUEA-EN072 Sinister Shadow Games
    DUEA-EN074 Yang Zing Creation
    DUEA-EN081 Doomstar Magician
    DUEA-EN095 Felis, Lightsworn Archer

    Super Rare (14/14):
    DUEA-EN000 Dragon Horn Hunter
    DUEA-EN002 Foucault’s Cannon
    DUEA-EN021 Satellarknight Alsahm
    DUEA-EN028 Suanni, Fire of the Yang Zing
    DUEA-EN029 Bi’an, Earth of the Yang Zing
    DUEA-EN030 Bixi, Water of the Yang Zing
    DUEA-EN031 Pulao, Wind of the Yang Zing
    DUEA-EN043 Hypnosister
    DUEA-EN052 Samsara, Dragon of Rebirth
    DUEA-EN054 Castel, the Skyblaster Musketeer
    DUEA-EN059 Shaddoll Fusion
    DUEA-EN073 Shaddoll Core
    DUEA-EN078 Pendulum Back
    DUEA-EN086 The Traveler and the Burning Abyss

    Rare (20/20):
    DUEA-EN001 Flash Knight
    DUEA-EN006 Performapal Whip Snake
    DUEA-EN009 Performapal Kaleidoscorp
    DUEA-EN010 Performapal Turn Toad
    DUEA-EN013 Superheavy Samurai Big Benkei
    DUEA-EN016 Mozarta the Melodious Maestra
    DUEA-EN019 Satellarknight Altair
    DUEA-EN023 Shaddoll Falco
    DUEA-EN026 Shaddoll Dragon
    DUEA-EN027 Shaddoll Beast
    DUEA-EN040 Breaker the Dark Magical Warrior
    DUEA-EN042 Dogu
    DUEA-EN058 Satellarknight Skybridge
    DUEA-EN077 Face-Off
    DUEA-EN082 Scarm, Malebranche of the Burning Abyss
    DUEA-EN083 Graff, Malebranche of the Burning Abyss
    DUEA-EN084 Cir, Malebranche of the Burning Abyss
    DUEA-EN087 U.A. Mighty Slugger
    DUEA-EN088 U.A. Perfect Ace
    DUEA-EN097 Panzer Dragon

    Common (48/48):
    DUEA-EN003 Metaphys Armed Dragon
    DUEA-EN005 Performapal Skeeter Strider
    DUEA-EN007 Performapal Sword Fish
    DUEA-EN008 Performapal Hip Hippo
    DUEA-EN011 Superheavy Samurai Blue Brawler
    DUEA-EN012 Superheavy Samurai Swordsman
    DUEA-EN014 Aria the Melodious Diva
    DUEA-EN015 Sonata the Melodious Diva
    DUEA-EN017 Battleguard King
    DUEA-EN020 Satellarknight Vega
    DUEA-EN022 Satellarknight Unukalhai
    DUEA-EN024 Shaddoll Hedgehog
    DUEA-EN025 Shaddoll Squamata
    DUEA-EN033 Artifact Chakram
    DUEA-EN034 Artifact Lancea
    DUEA-EN035 Nefarious Archfiend Eater of Nefariousness
    DUEA-EN036 The Agent of Entropy – Uranus
    DUEA-EN037 Djinn Demolisher of Rituals
    DUEA-EN038 Batteryman 9-Volt
    DUEA-EN039 Resonance Insect
    DUEA-EN044 Re-Cover
    DUEA-EN045 Deskbot 001
    DUEA-EN046 Spy-C-Spy
    DUEA-EN047 Wightprince
    DUEA-EN055 Hippo Carnival
    DUEA-EN056 Feast of the Wild – LV5
    DUEA-EN057 Stellarknight Alpha
    DUEA-EN060 Curse of the Shadow Prison
    DUEA-EN062 Yang Zing Prana
    DUEA-EN063 Hymn of Light
    DUEA-EN064 Dracocension
    DUEA-EN066 The Monarchs Stormforth
    DUEA-EN067 Pop-Up
    DUEA-EN068 Battleguard Rage
    DUEA-EN069 Battleguard Howling
    DUEA-EN070 Stellarnova Wave
    DUEA-EN075 Yang Zing Unleashed
    DUEA-EN076 Chain Dispel
    DUEA-EN080 That Six
    DUEA-EN089 U.A. Stadium
    DUEA-EN090 Gaia, the Polar Knight
    DUEA-EN091 Gaia, the Mid-Knight Sun
    DUEA-EN092 Chaos Seed
    DUEA-EN093 Exchange of Night and Day
    DUEA-EN094 Number 58: Burner Visor
    DUEA-EN096 Fishborg Doctor
    DUEA-EN098 Cloudcastle
    DUEA-EN099 Pilgrim Reaper

    --- SPOILER TCG WORLD PREMIERE ---

    DUEA-EN081 Doomstar Magician
    DARK/Spellcaster – Effect/Level 4/1800 ATK/300 DEF
    Once per turn: You can discard 1 card and then select 1 card in either player's Pendulum Zone; destroy that card and if you do, draw 1 card.

    DUEA-EN082 Scarm, Malebranche of the Burning Abyss
    DARK/Fiend – Effect/Level 3/800 ATK/2000 DEF
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ● During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".

    DUEA-EN083 Graff, Malebranche of the Burning Abyss
    DARK/Fiend – Effect/Level 3/1000 ATK/1500 DEF
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".

    DUEA-EN084 Cir, Malebranche of the Burning Abyss
    DARK/Fiend – Effect/Level 3/1600 ATK/1200 DEF
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.

    DUEA-EN085 Dante, Traveler of the Burning Abyss
    LIGHT/Warrior -Xyz/Effect/Rank 3/1000 ATK/2500 DEF
    2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.

    DUEA-EN086 The Traveler and the Burning Abyss
    Normal Trap Card
    Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.

    DUEA-EN087 U.A. Mighty Slugger
    EARTH/Warrior – Effect/Level 5/2300 ATK/700 DEF
    This card can be Special Summoned (from your hand) by returning 1 "U.A." monster you control to the hand, except "UA Mighty Slugger ". You can use this effect of "U.A. Mighty Slugger" only once per turn. If this card attacks, your opponent can not activate effects of cards until the end of the Damage Step.

    DUEA-EN088 U.A. Perfect Ace
    EARTH/Warrior – Effect/Level 5/1500 ATK/2500 DEF
    This card can be Special Summoned (from your hand) by returning 1 "U.A." monster you control to the hand, except "UA Perfect Ace". You can use this effect of "U.A. Perfect Ace" only once per turn. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; Negate the activation and if you do, destroy it. (This is a fast effect.)

    DUEA-EN089 U.A. Stadium
    Field Spell Card
    If a "UA" monster is Normal Summoned to your side of the field: You can add from your Deck to your hand 1 "U.A." monster. Once per turn, if one or more "UA" monster is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK.

    --- SPOILER TCG IMPORT OCG ---

    DUEA-EN090 Gaia, the Polar Knight
    DARK/Warrior– Effect/Level 4/1600 ATK/1200 DEF
    You can only use each effect of "Gaia, The Polar Knight" once per turn.
    ● You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
    ● You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; that target gains 500 ATK until the end of your opponent's turn.

    DUEA-EN091 Gaia, the Mid-Knight Sun
    LIGHT/Warrior – Effect/Level 4/1600 ATK/1200 DEF
    You can only use each effect of "Gaia The White Knight" once per turn.
    ● You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
    ● You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; that target loses 500 ATK, until the end of your opponent's turn.

    DUEA-EN092 Chaos Seed
    Normal Spell Card
    If both LIGHT and DARK are Monster Attributes you control: Target 1 of your banished LIGHT or DARK Warrior-Type monsters; add that monster to your hand. You can only activate 1 "Chaos Seed" per turn.

    DUEA-EN093 Exchange of Night and Day
    Continuous Trap Card
    You can activate 1 of these effects. You can only use 1 "Exchange of Twilight" effect per turn, and only once that turn.
    ●Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster with the same Level as the sent monster from your Deck to your hand.
    ● Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster with the same Level as the sent monster from your Deck to your hand.

    DUEA-EN094 Number 58: Burner Visor
    FIRE/Pyro – Xyz/Effect/Rank 4/1000 ATK/1000 DEF
    2 Level 4 monsters
    Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.

    DUEA-EN095 Felis, Lightsworn Archer
    LIGHT/Beast-Warrior – Tuner/Level 4/1100 ATK/2000 DEF
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard.

    DUEA-EN094 Fishborg Doctor
    WATER/Fish – Effect/Level 4/400 ATK/400 DEF
    If you control a monster that is not a "Fishborg" monster, destroy this card. If all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card from your Graveyard, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn.

    DUEA-EN097 Panzer Dragon
    LIGHT/Machine – Fusion/Effect/Level 5/1000 ATK/2600 DEF
    1 Machine-Type monster + 1 Dragon-Type monster
    If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.

    DUEA-EN098 Cloudcastle
    WIND/Machine – Synchro/Effect/Level 9/0 ATK/3000 DEF
    1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.

    DUEA-EN099 Pilgrim Reaper
    DARK/Zombie – Xyz/Effekt/Rank 6/? ATK/? DEF
    2 Level 6 monsters
    This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards of their Deck to the Graveyard. You can only use the effect of "Pilgrim Reaper" once per turn.


    DUEA-JP001 Knight of Flash 「閃光の騎士」

    LIGHT/Warrior - Pendulum/4/1800/600

    Normal Monster

    Pendulum:

    Blue 7 / Red 7

    DUEA-JP001 Knight of Flash



    DUEA-JP002 Foucault's Magic Gun Jewel 「フーコーの魔砲石」

    DARK/Spellcaster - Pendulum/5/2200/1200

    Normal Monster

    Pendulum Effect:

    Blue 2 / Red 2

    ①: You can activate this effect during the End Phase of the turn you activated this card by targeting 1 face-up Magic or Trap Card on the field. Destroy that card.

    DUEA-JP002 Foucault's Magic Gun Jewel



    DUEA-JP003 Metaphize Armed Dragon 「メタファイズ・アームド・ドラゴン」

    LIGHT/Phantasm-Dragon/7/2800/1000

    Normal Monster

    DUEA-JP003 Metaphize Armed Dragon



    DUEA-JP004 Odd-Eyes Pendulum Dragon 「オッドアイズ・ペンデュラム・ドラゴン」

    DARK/Dragon - Pendulum - Effect/7/2500/2000

    ①: If this card battles with an opponent's Monster, Battle Damage from this card to your opponent is doubled.

    Pendulum Scale:

    Blue 4 / Red 4

    The ① and ② Effect of "Odd-Eyes Pendulum Dragon" can each only be used once per turn. ①: Battle Damage to you from battles involving Pendulum Monsters you control becomes 0. ②: You can activate this effect during your End Phase. Destroy this card, and add 1 Pendulum Monster with 1500 ATK or less from your Deck to your hand.

    DUEA-JP004 Odd-Eyes Pendulum Dragon DUEA-JP004 Odd-Eyes Pendulum Dragon DUEA-JP004 Odd-Eyes Pendulum Dragon



    DUEA-JP005 Entermate Pondboat 「EMアメンボート」

    WATER/Insect - Effect/4/500/1600

    ①: You can activate this effect when this Attack Position card is selected as attack target. Change this card to Defense Position, and negate that attack.

    DUEA-JP005 Entermate Pondboat



    DUEA-JP006 Entermate Whip Viper 「EMウィップ・バイパー」

    EARTH/Reptile - Effect/4/1700/900

    ①: Once per turn, you can activate this effect by targeting 1 face-up Monster on the field. The ATK and DEF of that Monster are switched until the end of the turn. You can activate this effect only during either player's Main Phase.

    DUEA-JP006 Entermate Whip Viper



    DUEA-JP007 Entermate Sword Fish 「EMソード・フィッシュ」

    WATER/Fish - Effect/2/600/600

    ①: Activate when this card is successfully Normal Summoned or Special Summoned. All Monster your opponent controls lose 600 ATK and DEF. ②: While this card is in a Monster Card Zone, activate if you successfully Special Summon a Monster. All Monster your opponent controls lose 600 ATK and DEF.

    DUEA-JP007 Entermate Sword Fish



    DUEA-JP008 Entermate Discover Hippo 「EMディスカバー・ヒッポ」

    EARTH/Beast - Effect/3/800/800

    ①: During the turn this card was successfully Normal Summoned, once during your Main Phase, you can Advance Summon 1 Level 7 or higher Monster in face-up Attack Position in addition to your Normal Summon per turn.

    DUEA-JP008 Entermate Discover Hippo



    DUEA-JP009 Entermate Kaleido Scorpion 「EMカレイドスコーピオン」

    LIGHT/Insect - Pendulum - Effect/6/100/2300

    ①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. During this turn, that Monster can attack all Special Summoned Monsters your opponent controls once each.

    Pendulum Effect:

    Blue 4 / Red 4

    ①: LIGHT Monster you control gain 300 ATK.

    DUEA-JP009 Entermate Kaleido Scorpion



    DUEA-JP010 Entermate Suprise Frog 「EMビックリカエル」

    WATER/Aqua - Pendulum - Effect/2/0/800

    ①: Once during your Battle Phase, you can activate this effect by targeting 1 Monster you control. Change the Battle Position of that Monster, and until the end of the turn switch its ATK and DEF.

    Pendulum Effect:

    Blue 3 /Red 3

    ①: Once per turn, activate this effect by targeting 1 face-up Monster on the field. Switch the ATK and DEF of that Monster until the end of the turn.

    DUEA-JP010 Entermate Suprise Frog



    DUEA-JP011 Super-Heavy Warrior Waka - ONI 「超重武者ワカ-O2」

    Earth/Machine - Effect/4/0/2000

    ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Change the Battle Position of this card. ②: This card cannot be destroyed by battle.

    DUEA-JP011 Super-Heavy Warrior Waka - ONI



    DUEA-JP012 Super-Heavy Warrior Sword - 999 「超重武者ソード-999」

    EARTH/Machine - Effect/3/1500/1800

    ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Change the Battle Position of this card. ②: You can activate this effect after the Damage Calculation when a "Super Heavy Warrior" Monster you control battled an opponent's Monster. That opponent Monster's ATK and DEF become 0.

    DUEA-JP012 Super-Heavy Warrior Sword - 999



    DUEA-JP013 Super-Heavy Warrior Big Ben - K 「超重武者ビッグベン-K」

    EARTH/Machine - Effect/8/1000/3500

    ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Chance this card's Battle Position. ②: While this card is in the Monster Zone, all "Super-Heavy Warrior" Monter you control can attack while they are in face-up Defense Position. If one does, use that Monster's DEF as ATK when performing Damage Calculation.

    Super Rare

    DUEA-JP013 Super-Heavy Warrior Big Ben - K



    DUEA-JP014 Aria, Melodious Woman of Fantasia「幻奏の音女アリア」

    LIGHT/Angel - Effect/4/1600/1200

    ①: While this Special Summoned card is in the Monster Zone, "Fantasia" Monster you control cannot become the target of effects and cannot be destroyed by battle.

    DUEA-JP014 Aria, Melodious Woman of Fantasia



    DUEA-JP015 Sonata, Melodious Woman of Fantasia 「幻奏の音女ソナタ」

    LIGHT/Angel - Effect/3/1200/1000

    ①: If you control a "Fantasia" Monster, you can Special Summon this card from your hand. ②: While this Special Summoned card is in the Monster Zone, Angel-Type Monster you control gain 500 ATK and DEF.

    DUEA-JP015 Sonata, Melodious Woman of Fantasia



    DUEA-JP016 Prodigy Mozard, Melodious Princess of Fantasia 「幻奏の音姫プロディジー・モーツァルト」

    LIGHT/Angel - Effect/8/2600/2000

    During the turn you activate the effect of this card, you cannot Special Summon Monster except LIGHT Monster. ① Once per turn, you can activate this effect during your Main Phase. Special Summon 1 LIGHT Angel-Type Monster from your hand.

    Super Rare

    DUEA-JP016 Prodigy Mozard, Melodious Princess of Fantasia



    DUEA-JP017 Barbarian King 「バーバリアンキング」

    EARTH/Warrior - Effect/8/3000/1100

    ①: Once per turn, you can activate this effect by Releasing any number of Warrior-Type Monster you control other than this card. During this turn, this card can attack once more during the Battle Phase for each Monster Released for the activation of this effect in addition to its Normal Attack.

    DUEA-JP017 Barbarian King



    DUEA-JP018 Satella-Knight Deneb 「星因士 デネブ」

    LIGHT/Warrior - Effect/4/1500/1000

    You can use the effect of "Satella-Knight Deneb" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Add 1 "tella-Knight" Monster except a "Satella-Knight Deneb" from your Deck to your hand.

    DUEA-JP018 Satella-Knight Deneb



    DUEA-JP019 Satella-Knight Altair 「星因士 アルタイル」

    LIGHT/Warrior - Effect/4/1700/1300

    You can use the effect of "Satella-Knight Altair" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned, and targeting 1 "tella-Knight" Monster other than a "Satella-Knight Altair" in your Graveyard. Special Summon that Monster in Defense Position. If you activated this effect, for the rest of the turn, Monsters you control other than "tella-Knight" Monster cannot attack.

    Rare

    DUEA-JP019 Satella-Knight Altair



    DUEA-JP020 Satella-Knight Vega 「星因士 ベガ」

    LIGHT/Warrior - Effect/4/1200/1600

    You can use the effect of "Satella-Knight Vega" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Special Summon 1 "tella-Knight" Monster from your hand, except a "Satella-Knight Vega".

    DUEA-JP020 Satella-Knight Vega



    DUEA-JP021 Satella-Knight Sham 「星因士 シャム」

    LIGHT/Warrior - Effect/4/1400/1800

    You can use the effect of "Satella-Knight Sham" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Inflict 1000 Damage to your opponent.

    DUEA-JP021 Satella-Knight Sham



    DUEA-JP022 Satella-Knight Unuk 「星因士 ウヌク」

    LIGHT/Warrior - Effect/4/1800/1000

    You can use the effect of "Satella-Knight Unuk" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Send 1 "tella-Knight" Monster except a "Satella-Knight Unuk" from your Deck to the Graveyard.

    DUEA-JP022 Satella-Knight Unuk



    DUEA-JP023 Shadoll Falcon 「シャドール・ファルコン」

    DARK/Spellcaster - Tuner - Flip/2/600/1400

    You can only use the ① or ② Effect of "Shadoll Falcon" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 "Shadoll" Monster in your Graveyard other than a "Shadoll Falcon". Special Summon that Monster in face-down Defense Position. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Special Summon this card from your Graveyard into face-down Defense Position.

    DUEA-JP023 Shadoll Falcon



    DUEA-JP024 Shadoll Hedgehog 「シャドール・ヘッジホッグ」

    DARK/Spellcaster - Flip/3/800/200

    You can only use the ① or ② Effect of "Shadoll Hedgehog" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up. Add 1 "Shadoll" Magic or Trap Card from your Deck to your hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Add 1 "Shadoll" Monster other than "Shadoll Hedgehog" from your Deck to your hand.

    DUEA-JP024 Shadoll Hedgehog



    DUEA-JP025 Shadoll Lizard 「シャドール・リザード」

    DARK/Spellcaster - Flip/4/1800/1000

    You can only use the ① or ② Effect of "Shadoll Lizard" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 Monster on the field. Destroy that Monster. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Send 1 "Shadoll" Card other than a "Shadoll Lizard" from your Deck to the Graveyard.

    DUEA-JP025 Shadoll Lizard



    DUEA-JP026 Shadoll Dragon 「シャドール・ドラゴン」

    DARK/Spellcaster - Flip/4/1900/0

    You can only use the ① or ② Effect of "Shadoll Dragon" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 card your opponent controls. Return that card to its owner's hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect by targeting 1 Magic or Trap Card on the field. Destroy that card.

    DUEA-JP026 Shadoll Dragon



    DUEA-JP027 Shadoll Beast 「シャドール・ビースト」

    DARK/Spellcaster - Flip/5/2200/1700

    You can only use the ① or ② Effect of "Shadoll Beast" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up. Draw 2 cards. Afterwards, discard 1 card from your hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Draw 1 card.

    DUEA-JP027 Shadoll Beast



    DUEA-JP028 Fire Dragon Star - Shungei 「炎竜星-シュンゲイ」

    FIRE/Phanstasm Dragon - Effect/4/1900/0

    Effect ① of "Fire Dragon Star - Shungei" can only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Fire Dragon Star - Shungei" from your Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Monster with only "Dragon Star" Monster you control as Synchro Materials. ③: A Synchro Monster that has this card as Synchro Material gains 500 ATK and DEF.

    Rare

    DUEA-JP028 Fire Dragon Star - Shungei



    DUEA-JP029 Earth Dragon Star - Heikan 「地竜星-ヘイカン」

    EARTH/Phantasm Dragon - Effect/3/1600/0

    Effect ① of "Earth Dragon Star - Heikan" can only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Earth Dragon Star - Heikan" from our Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Monster with only "Dragon Star" Monster you control as Synchro Materials. ③: A Synchro Monster that has this card as Synchro Material cannot be destroyed by battle.

    DUEA-JP029 Earth Dragon Star - Heikan



    DUEA-JP030 Water Dragon Star - Bishiki 「水竜星-ビシキ」

    WATER/Phantasm Dragon - Effect/2/0/2000

    Effect ① of "Water Dragon Star - Bishiki" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Water Dragon Star - Bishiki" from you Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster with only "Dragon Star" Monster you control as Synchro Material. ③: A Synchro Monster that has this card as Synchro Material is unaffected by the effects of Trap Cards.

    DUEA-JP030 Water Dragon Star - Bishiki



    DUEA-JP031 Wind Dragon Star - Horou 「風竜星-ホロウ」

    WIND/Phantasm Dragon - Effect/1/0/1800

    Effect ① of "Wind Dragon Star - Horou" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Wind Dragon Star - Horou" from your Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster with only "Dragon Star" Monster you control as Synchro Material. ③: A Synchro Monster that has this card as Synchro Material is unaffected by the effects of Magic Cards.

    DUEA-JP031 Wind Dragon Star - Horou



    DUEA-JP032 Light Dragon Star- Rifun 「光竜星-リフン」

    LIGHT/Phantasm Dragon - Tuner/1/0/0

    Effect ① and ② of "Light Dragon Star - Rifun" can each only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Light Dragon Star - Rifun" from your Deck. ②: You can activate this effect if this card is in your Graveyard and when a "Dragon Star" Monster you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon this card from the Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.

    DUEA-JP032 Light Dragon Star- Rifun



    DUEA-JP033 Artifact - Chakram 「アーティファクト-チャクラム」

    LIGHT/Angel - Effect/5/1900/2000

    ①: You can Set this card as Magic Card from your hand in your Magic and Trap Card Zone. ②: Activate if this card set to the Magic and Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn. Special Summon this card. ③: When an effect is activated that destroys Magic or Trap Cards you control, you can activate this effect by returning 1 set Magic or Trap Card you control to its owner's hand. Special Summon this card from your hand.

    DUEA-JP033 Artifact - Chakram



    DUEA-JP034 Artifact Longinus 「アーティファクト-ロンギヌス」

    LIGHT/Angel - Effet/5/1700/2300

    ①: You can Set this card as Magic Card from your hand in your Magic and Trap Card Zone. ②: Activate if this card set to the Magic and Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn. Special Summon this card. ③: Activate by Releasing this card in your hand or that you control. During this turn, neither player can banish cards. This effect can only be used during your opponent's turn.

    DUEA-JP034 Artifact Longinus



    DUEA-JP035 Daemon Eater 「デーモン・イーター」

    EARTH/Beast - Effect/4/1500/200

    ①: You can control only 1 "Daemon Eater" face-up at the same time. ②: If you control a Spellcaster-Type Monster, you can Special Summon this card from your hand. ③: If this card is in your Graveyard during your opponent's End Phase, you can activate this effect by targeting 1 face-up Monster you control. Destroy that Monster, and Special Summon this card from the Graveyard.

    DUEA-JP035 Daemon Eater



    DUEA-JP036 Agent of Death - Uranus 「死の代行者 ウラヌス」

    DARK/Angel - Tuner/5/2200/1200

    ①: If there is a "Sanctuary in the Sky" on the field, you can Special Summon this card from the hand. ②: Once per turn, you can activate this effect during your Main Phase. Send 1 "Agent" Monster from your Deck to the Graveyard. The Level of this card becomes the Level of the Monster sent to the Graveyard by this effect.

    DUEA-JP036 Agent of Death - Uranus



    DUEA-JP037 Ritual Devil Demolisher 「儀式魔人デモリッシャー」

    DARK/Demon - Effect/3/1500/600

    ①: If you perform a Ritual Summon, you can remove this card from your Graveyard and use it as 1 of the Monsters required for that Ritual Summon. ②: A Ritual Monster that used this card as Ritual Material cannot be targeted by your opponent's card effects.

    DUEA-JP037 Ritual Devil Demolisher



    DUEA-JP038 「電池メン-角型」Batteryman - 9V 「電池メン-角型」

    LIGHT/Thunder - Effect/4/1000/1000

    You can activate effect ① of "Batteryman 9V" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Add 1 "Batteryman" Monster from your Deck to your hand, and double the original ATK and DEF of this card. ②: Activate this effect during your End Phase. Destroy this card.

    DUEA-JP038 Batteryman - 9V



    DUEA-JP039 Resonance Insect 「共振虫」

    EARTH/Insect - Effect/4/1000/700

    ①: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 Level 5 or higher Insect-Type Monster from your Deck to the hand. ②: You can activate this effect if this card is removed from play. Send 1 Insect-Type Monster other than a "Resonance Insect" from your Deck to the Graveyard.

    DUEA-JP039 Resonance Insect



    DUEA-JP040 Breaker the Dark Magical Warrior 「黒魔導戦士 ブレイカー」

    DARK/Spellcaster - Effect/6/1600/1000

    Effect ④ of "Breaker the Dark Magical Warrior" can only be used once per turn. ①: Activate if this card is successfully Normal Summoned. Place 2 Magic Counter on this card. ②: Activate if this card is successfully Pendulum Summoned. Place 3 Magic Counter on this card. ③: This card gains 400 ATK for each Magic Counter on it. ④: You can activate this effect by removing 1 Magic Counter from this card, and selecting 1 Magic or Trap Card on the field. Destroy that card.

    Rare

    DUEA-JP040 Breaker the Dark Magical Warrior



    DUEA-JP041 Raiza the Gale Emperor 「烈風帝ライザー」

    WIND/Bird - Effect/8/2800/1000

    You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activate by targeting 1 card on the field and 1 card in your or your opponent's Graveyard. Return those cards in any order you like to the top of their owner's deck. If this card was successfully Advance Summoned with a WIND Monster as Release, it gains the following effect at that time. ● You can target 1 card on the field and return it to its owner's hand.

    DUEA-JP041 Raiza the Gale Emperor



    DUEA-JP042 Doguu 「どぐう」

    EARTH/Rock - Effect/4/1900/0

    The effect of "Doguu" can only be used once per turn. ①: You can activate this effect during the End Phase of the turn this card was sent to the Graveyard by your opponent's card effect. Add 1 Monster from your Deck to your hand with a Level that no Monsters in your Graveyard or that you control have.

    Rare

    DUEA-JP042 Doguu



    DUEA-JP043 Hypnosister 「ヒュプノシスター」

    WIND/Psychic - Effect/4/1300/1400

    ①: Equal to the number of cards in both Player's Pendulum Zones, this card gains the following effects: ●: 1 or more: This card gains 800 ATK and DEF. ● 2 or more: Activate this effect during the Damage Step when this card battles with a Pendulum Summoned Monster. Destroy that Monster. ● 3 or more: If your opponent controls a Monster that can attack, it must attack this card. ● 4: Activate this effect when this card destroys a Monster by battle or by this card's effect. Draw 1 card.

    DUEA-JP043 Hypnosister



    DUEA-JP044 Re Bible 「リ・バイブル」

    EARTH/Psychic - Tuner/1/700/300

    You can used the effect of "Re Bible" only once per turn. ①: If this card is in your Graveyard, and you have at least 5 cards less in your Extra Deck than your opponent, you can activate this effect by Paying 2000 Life Points. Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.

    DUEA-JP044 Re Bible



    DUEA-JP045 Bunborg 001 「ブンボーグ001」

    EARTH/Machine - Tuner/1/500/500

    ①:This card gains 500 ATK and DEF for each Machine-Type Monster you control. ②: You can activate this effect if this card is in your Graveyard when you Special Summon 2 or more Machine-Type Monster at the same time. Special Summon this card from the Graveyard.

    DUEA-JP045 Bunborg 001



    DUEA-JP046 Splendid Spy - C 「華麗なる密偵-C」

    FIRE/Warrior - Effect/3/1200/1300

    ①: Activate this effect if this card is successfully Normal Summoned. Randomly confirm 1 card in your opponent's Extra Deck. If it is a Monster with 2000 or more ATK, this card gains 1000 ATK. If it is a Monster with less than 2000 ATK, you gain Life Points equal to that Monster's ATK

    DUEA-JP046 Splendid Spy - C



    DUEA-JP047 Wightprince 「ワイトプリンス」

    DARK/Undead - Effect/1/0/0

    ①: This card's name is treated as "Wight" while it is in the Graveyard. ②: Activate if this card is sent to the Graveyard. Send 1 "Wight" and 1 "Madame Wight" from your hand or Deck to the Graveyard. ③: Activate this effect by removing this card and 2 "Wight" in your Graveyard from play. Special Summon 1 "Wight King" from your Deck.

    Normal Rare

    DUEA-JP047 Wightprince



    DUEA-JP048 El-Shadoll Midrash 「エルシャドール・ミドラーシュ」

    DARK/Spellcaster - Fusion - Effect/5/2200/800

    "Shadoll" Monster + DARK Monster

    This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: This card cannot be destroyed by your opponent's card effects. ②: While this card is in a Monster Card Zone, neither player can Special Summon more than 1 Monster per turn. ③: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.

    DUEA-JP048 El-Shadoll Midrash



    DUEA-JP049 El-Shadoll Nephilim 「エルシャドール・ネフィリム」

    LIGHT/Angel - Fusion - Effect/8/2800/2500

    "Shadoll" Monster + LIGHT Monster

    This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: You can activate this effect if this card is successfully Special Summoned. Send 1 "Shadoll" Card from your Deck to the Graveyard. ②: Activate this effect at the beginning of the Damage Step when this card battles with a Special Summoned Monster. Destroy that Monster. ③: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.

    Ultra Rare

    DUEA-JP049 El-Shadoll Nephilim



    DUEA-JP050 Dragon Goddess Saphira 「竜姫神サフィラ」

    LIGHT/Dragon - Ritual - Effect/6/2500/2400

    Can be Ritual Summoned with "Chant of Blessing". You can use the effect of "Dragon Goddess Saphira" only once per turn. ①: During the End Phase of the turn this card was Ritual Summoned, or during the End Phase of the turn a LIGHT Monster was sent from your hand or Deck to the Graveyard while this card was in a Monster Card Zone, you can select and activate 1 of the following effects. ● Draw 2 cards. Afterwards, discard 1 card. ● Your opponent discards 1 random card from their hand. ● Select 1 LIGHT Monster in your Graveyard and add it to your hand.

    DUEA-JP050 Dragon Goddess Saphira



    DUEA-JP051 Shining Dragon Star - Shoufuku 「輝竜星-ショウフク」

    LIGHT/Phantasm Dragon - Synchro - Effect/8/2300/2600

    Tuner + 1 or more Non-Tuner Phantasm Dragon-Type Monster

    ①: When this card is successfully Synchro Summoned, you can activate this effect by targeting any number of cards on the field up to the number of Phantasm Dragon-Type Monster with different original Attributes that were used as Synchro Material for this card. Return that card(s) to their owner's deck. ②: Once per turn, you can activate this effect by targeting 1 card you control and 1 Level 4 or lower Monster in your Graveyard. Destroy that card you control, and Special Summon that Monster from the Graveyard.

    DUEA-JP051 Shining Dragon Star - Shoufuku



    DUEA-JP052 Reincarnation Dragon Samsara 「転生竜 サンサーラ」

    DARK/Dragon - Synchro - Effect/5/100/2600

    Tuner + 1 or more Non-Tuner Monster

    You can use the effect of "Reincarnation Dragon Samsara" only once per turn. ①: If this card on the field is sent to the Graveyard by an opponent's effect or by being destroyed by battle, you can activate this effect by targeting 1 Monster in either player's Graveyard other than "Reincarnation Dragon Samsara". Special Summon that Monster.

    DUEA-JP052 Reincarnation Dragon Samsara



    DUEA-JP053 Stella-Knight Deltatelos 「星輝士 デルタテロス」

    LIGHT/Warrior - Xyz - Effect/Rank 4/2500/2100

    3 x Level 4 Monster

    ①: While this card with Xyz Material is in a Monster Card Zone, when you successfully Normal Summon or Special Summon a Monster, your opponent cannot activate the effects of Magic, Trap or Effect Monsters. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 card on the field. Destroy that card. ③: You can activate this effect if this card is sent from the field to the Graveyard. Special Summon 1 "tella-Knight" Monster from your hand or Deck.

    DUEA-JP053 Stella-Knight Deltatelos



    DUEA-JP054 Avian Gunner, Castel 「鳥銃士カステル」

    WIND/Winged-Beast - Xyz - Effect/Rank 4/200/1500

    2 x Level 4 Monster

    You can only use the ① or ② Effect of "Avian Gunner, Castel" per turn, and only once that turn. ①: You can activate this effect by removing 1 Xyz Material from this card and targeting 1 face-up Monster on the field. That Monster is changed to face-down Defense Position. ②: You can activate this effect by removing 2 Xyz Materials from this card and targeting 1 face-up card on the field, except this card. Return that card to its owner's Deck.

    DUEA-JP054 Avian Gunner, Castel



    DUEA-JP055 Hippo Carnival「カバーカーニバル」

    Quick-Play Magic Card

    ①: Special Summon 3 "Hippo Token" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) to your field. This Token cannot be Released. While the "Hippo Token" is in a Monster Zone, you cannot Special Summon Monsters from your Extra Deck. After activation of this card, until the end of the turn your opponent cannot select Monsters other than a "Hippo Token" as attack target.

    DUEA-JP055 Hippo Carnival



    DUEA-JP056 Savage Tribe Feast LV5 「蛮族の饗宴 LV5」

    Normal Magic Card

    ①: Select and Special Summon up to 2 Level 5 Warrior-Type Monster from your hand or Graveyard. Monsters Special Summoned by this effect have their effects negated, and during this turn, those Monster cannot attack.

    DUEA-JP056 Savage Tribe Feast LV5



    DUEA-JP057 Satella-Knight Factor 「星輝士の因子」

    Equip Magic Card

    Equip only to a "tella-Knight" Monster you control. ①: The equipped Monster gains 500 ATK and DEF. The equipped Monster is unaffected by your opponent's card effects. ②: Destroy this card if you control a face-up Monster other than "tella-Knight" Monsters.

    DUEA-JP057 Satella-Knight Factor



    DUEA-JP058 Satella-Knight Bridge 「天架ける星因士」

    Quick-Play Magic Card

    You can activate "Satella-Knight Bridge" only once per turn. ①: You can activate this effect by targeting 1 "tella-Knight" Monster you control. Special Summon 1 "tella-Knight" Monster with a different Name from your Deck, and return the target Monster to its owner's deck. While the Monster Special Summoned with this effect is face-up on the field, you can only Special Summon "tella-Knight" Monster.

    Rare

    DUEA-JP058 Satella-Knight Bridge



    DUEA-JP059 Shadoll Fusion 「影依融合」

    Normal Magic Card

    You can only activate 1 "Shadoll Fusion" per turn. ①: Send from your Hand or your Field Monster to the Graveyard, that are listed as Material on a "Shadoll" Fusion Monster, and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls a Monster that was Special Summoned from the Extra Deck, you can also use Monster from your Deck as Fusion Material Monster.

    Super Rare

    DUEA-JP059 Shadoll Fusion



    DUEA-JP060 Curse of the Shadow Prison 「影牢の呪縛」

    Field Magic Card

    ①: While this card is in the Field Zone, each time a "Shadoll" Monster is sent to the Graveyard by an effect, place 1 Magic Stone Counter on this card for each of them.

    ②: During your opponent's turn, Monster your opponent control lose 100 ATK for each Magic Stone Counter on this card. ③: While this card is in the Field Zone, once per Fusion Summon of a "Shadoll" Fusion Monster, you can remove 3 Magic Stone Counter from this card to use 1 face-up Monster your opponent controls as Fusion Material.

    DUEA-JP060 Curse of the Shadow Prison



    DUEA-JP061 Radiant Trace of the Dragon Stars 「竜星の輝跡」

    Normal Magic Card

    You can activate only 1 "Radiant Trace of the Dragon Stars" per turn. ①: Activate this card by targeting 3 "Dragon Star" Monster in your Graveyard. Shuffle those 3 Monster back to your Deck. Afterwards, draw 2 cards.

    Rare

    DUEA-JP061 Radiant Trace of the Dragon Stars



    DUEA-JP062 Dragon Star Vein 「竜星の気脈」

    Continuous Magic Card

    ①: This card gains the following effects equal to the number of "Dragon Star" Monster in your Graveyard with different Attributes. ● 2 or more: "Dragon Star" Monster you control gain 500 ATK. ● 3 or more: If a "Dragon Star" Monster you control would be destroyed by battle or a card effect, you can send this card to the Graveyard instead. ● 4 or more: Your opponent cannot set Monster, and all face-up Monster your opponent controls are changed to Attack Position. ● 5 or more: You can activate this effect by sending this card to the Graveyard. Destroy all cards on the field.

    DUEA-JP062 Dragon Star Vein



    DUEA-JP063 Chant of Blessing 「祝祷の聖歌」

    Ritual Magic Card

    Used to Ritual Summon "Dragon Goddess Saphira". ①: Ritual Summon "Dragon Goddess Saphira" from your hand by Releasing Monster from your hand or that you control whose total Level equal 6 or more. ②: If a Ritual Monster you control would be destroyed by battle or a card effect, you can remove from play this card in your Graveyard instead.

    DUEA-JP063 Chant of Blessing



    DUEA-JP064 Illusionary Breakthrough 「幻界突破」

    Continuous Magic Card

    ①: Once per turn, you can activate this effect by Releasing 1 Dragon-Type Monster you control. Special Summon 1 Phantasm-Dragon-Type Monster from your Deck with the same Level as the original Level of the Released Monster. A Monster destroyed by battle by the Monster Special Summoned by this effect is returned to its owner's deck instead of sent to the Graveyard.

    DUEA-JP064 Illusionary Breakthrough



    DUEA-JP065 Spring of Magical Power 「魔力の泉」

    Quick-Play Magic Card

    You can activate only 1 "Spring of Magical Power" per turn. ①: Draw cards equal to the number of face-up Magic and Trap Cards your opponent controls. Afterwards, select a number of cards in your hand equal to the number of face-up Magic and Trap Cards you control and discard them. After activation of this card, until the end of your opponent's next turn, you cannot destroy Magic and Trap Cards your opponent controls, and their activation and effects cannot be negated.

    Super Rare

    DUEA-JP065 Spring of Magical Power



    DUEA-JP066 Furious Storm of the Emperor 「帝王の烈旋」

    Quick-Play Magic Card.

    You can activate only 1 "Furious Storm of the Emperor" per turn, and during the turn you activated this card, you cannot Special Summon Monsters from your Extra Deck. ①: During this turn, once if you would Release a Monster(s) you control for an Advance Summon, you can Release 1 Monster your opponent controls instead of 1 Monster you control.

    DUEA-JP066 Furious Storm of the Emperor



    DUEA-JP067 Pop Pull Up 「ポップルアップ」

    Quick-Play Magic Card

    You can activate only 1 "Pop Pull Up" per turn. ①: You can activate this card if there is a card in your opponent's Field Zone, and there is no card in your Field Zone. Activate a Field Magic Card from your Deck.

    Normal Rare

    DUEA-JP067 Pop Pull Up



    DUEA-JP068 Barbarian Rage 「バーバリアン・レイジ」

    Continuous Trap Card

    ①: You can activate this effect by targeting 1 Warrior-Type Monster you control. That Monster gains 1000 ATK, and a Monster destroyed by that Monster by battle is returned to its owner's hand instead of sent to the Graveyard. When the targeted Monster is removed from the field, this card is destroyed.

    Rare

    DUEA-JP068 Barbarian Rage



    DUEA-JP069 Barbarian Howling 「バーバリアン・ハウリング」

    Normal Trap Card

    Effect unconfirmed: ①: You can activate this effect by targeting 1 face-up Monster your opponent controls when a Warrior-Type Monster you control is selected as attack target, or targeted by an opponent Effect Monster's effect. Inflict Damage to your opponent equal to the original ATK of that Monster, and return that Monster to its owner's hand.

    DUEA-JP069 Barbarian Howling



    DUEA-JP070 Divine Constellation Wave 「神星なる波動」

    Continuous Trap Card

    ①: Once per turn during your Main Phase or your opponent's Battle Phase, you can activate this effect. Special Summon 1 "tella-Knight" Monster from your hand.

    DUEA-JP070 Divine Constellation Wave



    DUEA-JP071 Divine Constellation Factor 「神星なる因士」

    Counter Trap Card

    ①: When the Magic, Trap Card or an Effect Monster's Effect is activated, you can activate this effect by sending 1 face-up "tella-Knight" Monster you control to the Graveyard. Negate the activation and destroy that card. Afterwards, draw 1 card.

    DUEA-JP071 Divine Constellation Factor



    DUEA-JP072 Squirming Fallen Shadow 「堕ち影の蠢き」

    Normal Trap Card

    ①: Send 1 "Shadoll" Card from your Deck to the Graveyard. Afterwards, you can select any number of face-down Defense Position "Shadoll" Monster and change them to face-up Defense Position.

    DUEA-JP072 Squirming Fallen Shadow



    DUEA-JP073 Shadollroots 「影依の原核」

    Continuous Trap Card

    ①: After Activation, Special Summon this card as Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950) to your Monster Zone (This card is also still treated as Trap Card). This card Special Summoned by this effect can be used as any 1 Attribute Fusion Material Monster listed on a "Shadoll" Fusion Monster. ②: If this card is sent to the Graveyard by a Card Effect, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard other than "Shadollroots". Add that card to your hand.

    DUEA-JP073 Shadollroots



    DUEA-JP074 Materialization of the Dragon Stars 「竜星の具象化」

    Continuous Trap Cards

    ①: Once per turn, you can activate this effect if a Monster you control is destroyed by battle or a card effect. Special Summon 1 "Dragon Star" Monster from your Deck. ②: While this card is in your Magic and Trap Zone, you cannot Special Summon Monster from your Extra Deck, except Synchro Monster.

    DUEA-JP074 Materialization of the Dragon Stars



    DUEA-JP075 Limits of the Dragon Stars 「竜星の極み」

    Continuous Trap Card

    ①: While this card is in your Magic and Trap Zone, Monster your opponent controls that can attack must attack. ②: You can activate this effect during your or your opponent's Main Phase or Battle Phase by sending this face-up card in your Magic and Trap Zone to the Graveyard. Special Summon 1 Synchro Monster with 1 or more "Dragon Star" Monster as Synchro Material.

    DUEA-JP075 Limits of the Dragon Stars



    DUEA-JP076 Chain Dispel 「連鎖解呪」

    Normal Trap Card

    ①: You can activate this card when a Magic or Trap Card is activated. Destroy all cards with the same name as the activated Magic or Trap Card in its controller's Deck.

    DUEA-JP076 Chain Dispel



    DUEA-JP077 Serious Duel 「真剣勝負」

    Counter Trap Card

    ①: You can activate this effect when the effect of a Magic, Trap or Effect Monster Card is activated during the Damage Step. Negate that activation and destroy that card.

    DUEA-JP077 Serious Duel



    DUEA-JP078 Pendulum Back 「ペンデュラム・バック」

    Normal Trap Card

    ①: If there are 2 cards in your Pendulum Zone, you can activate this effect by targeting 2 Monsters in your Graveyard with Levels possible to be Pendulum Summoned with those Pendulum Scales. Add those Monster to your hand.

    Rare

    DUEA-JP078 Pendulum Back



    DUEA-JP079 Space-Time Traphole 「時空の落とし穴」

    Normal Trap Card

    Effect unconfirmed:You can activate this card when your opponent Special Summons a Monster(s) from their hand or Extra Deck. Return those Monsters Special Summoned from the hand or Extra Deck to their owner's Deck. Afterwards, you lose 1000 Life Points for each Monster returned this way.

    Super Rare

    DUEA-JP079 Space-Time Traphole



    DUEA-JP080 Ridieculous 「出たら目」

    Continuous Trap Card

    ①: While this card is in your Magic and Trap Zone, if either player rolls a die, you can apply 1 of the following effects depending on the result.

    ● If the result is 1, 3, or 5, it is treated as 6.

    ● If the result is 2, 4, or 6, it is treated as 1.

    Normal Rare

    DUEA-JP080 Ridieculous



    DUEA-JP081 Heroic Challenger - Assault Halberd 「H・C 強襲のハルベルト」

    EARTH/Warrior - Effect/4/1800/200

    ①: If your opponent controls a Monster, and if you control no Monster, you can Special Summon this card from your hand. ②: If this card attacks a Defense Position Monster, inflict the difference between this card ATK and that Monster's DEF as Battle Damage to your opponent. ③: You can activate this effect when this card inflicts Battle Damage to your opponent. Add 1 "Heroic" Card from your Deck to your hand.

    DUEA-JP081 Heroic Challenger - Assault Halberd



    DUEA-JP082 Heroic Challenger Thousand Blade 「H・C サウザンド・ブレード」

    EARTH/Warrior - Effect/4/1300/1100

    Effect ② of "Heroic Challenger Thousand Blade" can only be used once per turn. ①: Once per turn, you can activate this effect by discarding 1 "Heroic" Card. Special Summon 1 "Heroic" Monster from your Deck, and change this card to Defense Position. After activation of this effect, you cannot Special Summon Monster other than "Heroic" Monster until the end of the turn. ②: You can activate this effect if this card is in the Graveyard and when you take Damage from Battle or a card effect. Special Summon this card from your Graveyard in Attack Position.

    DUEA-JP082 Heroic Challenger Thousand Blade



    DUEA-JP083 Holy Lightning Scepter 「光天使セプター」

    LIGHT/Angel - Effect/4/1800/400

    ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Holy Lightning" Monster other than a "Holy Lightning Scepter" from your Deck to your hand. ②: A Monster Xyz Summoned by using 3 or more Monster (including this card) as Xyz Material gains the following effect. ● When this card is Xyz Summoned, you can activate this effect by targeting 1 other card on the field. Destroy that card, and draw 1 card.

    Rare

    DUEA-JP083 Holy Lightning Scepter



    DUEA-JP084 Holy Lightning Scale 「光天使スケール」

    LIGHT/Angel - Effect/4/1500/900

    ①: You can activate this effect when this card is successfully Special Summoned. Special Summon 1 "Holy Lightning" Monster from your hand. Afterwards, you can select 1 LIGHT Monster in your Graveyard and place it to the top of your deck. ②: A Monster Xyz Summoned by using 3 or more Monster (including this card) as Xyz Material gains the following effect. ● While this card in the Monster Zone has Xyz Material, each time you or your opponent Special Summon a Monster from the hand, draw 1 card. This effect can only be used once per turn.

    DUEA-JP084 Holy Lightning Scale



    DUEA-JP085 Holy Lightning Throne 「光天使スローネ」

    LIGHT/Angel - Effect/4/800/2000

    This card cannot be used as Xyz Material, except for an Xyz Summon with 3 or more Monster as Xyz Material. ①: You can activate this effect if a "Holy Lightning" Monster is successfully Normal Summoned or Special Summoned. Special Summon this card from your hand, and draw 1 card. If that drawn card was a "Holy Lightning" Monster, you can Special Summon that Monster.

    DUEA-JP085 Holy Lightning Throne



    DUEA-JP086 Numbers Hunter 「ナンバーズハンター」

    LIGHT/Warrior - Effect/4/1600/1400

    ①: Activate this effect if this card is Normal Summoned, Flip Summoned or Special Summoned successfully. Return all "No." Xyz Monster to their owner's Extra Deck. ②: While this card is in the Monster Zone, neither player can Special Summon "No." Xyz Monster. Also, this card cannot be destroyed by battle with an Xyz Monster, and is unaffected by the effects of Xyz Monster.

    Rare

    DUEA-JP086 Numbers Hunter



    DUEA-JP087 No. 86 Heroic Champion Rhongomianto 「No.86 H-C ロンゴミアント」

    DARK/Warrior - Xyz - Effect/Rank 4/1500/1500

    2 or more Level 4 Warrior-Type Monster (max. 5)

    ①: Activate during your opponent's End Phase. Remove 1 Xyz Material from this card. ②: This card gains the following effects, according to the number of Xyz Materials it has. ● 1 or more: This card cannot be destroyed by battle. ● 2 or more: This card gains 1500 ATK and DEF. ● 3 or more: This card remains unaffected by other card effects. ● 4 or more: Your opponent cannot Normal Summon or Special Summon Monster. ● 5 or more: Once per turn, you can destroy 1 card your opponent controls.

    Ultra Rare

    DUEA-JP087 No. 86 Heroic Champion Rhongomianto



    DUEA-JP088 Humihumihuming, the Key Djinn 「鍵魔人ハミハミハミング」

    WATER/Demon - Xyz - Effect/Rank 3/1100/1800

    2 x Level 3 Monster

    ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 "Djinn" Xyz Monster in your Graveyard. Special Summoned that Monster. Afterwards, you can place up to 2 cards from your hand as Xyz Material under that Monster. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this and targeting 1 "Djinn" Xyz Monster on the field. During this turn, that Monster can attack your opponent's Life Points directly.

    DUEA-JP088 Humihumihuming, the Key Djinn



    DUEA-JP089 Aspiration Country - Onomatopoia 「希望郷-オノマトピア-」

    Field Magic Card

    ①: While this card is in the Field Zone, each time you Special Summon 1 "Aspiring Emperor, Hope" Monster, you can place 1 Kattobingu Counter on this card. ②: Monster you control gain 200 ATK and DEF for each Kattobingu Counter on this card. ③: Once per turn, you can activate this effect by removing 2 Kattobingu Counter from this card. Special Summon 1 "Zubaba", "Gagaga", "Gogogo" or "Dododo" Monster from your Deck.

    Rare

    DUEA-JP089 Aspiration Country - Onomatopoia



    DUEA-JP090 Marshalling Field 「マーシャリング・フィールド」

    Continuous Trap Card

    ①: While this card is in the Magic and Trap Zone, you cannot Special Summon Monsters, except Machine-Type Monster. ②: Once per turn, you can activate this effect by declaring a Level from 5 to 9. Level 5 or higher Machine-Type Monster you control become the declared Level. ③: If a Machine-Type Xyz Monster you control is destroyed, you can send this card to the Graveyard instead. ④: You can activate this effect if this card is sent from the field to the Graveyard. Select and add 1 "Rank-Up Magic - Argent Chaos Force" from your Deck to your Hand.

    DUEA-JP090 Marshalling Field



    Prime esclusive TCG rivelate:

    Scarm, Malebranche of the Burning Abyss
    DARK/Fiend/Effect
    Level 3
    800/2000
    If you control a monster that is not a “Burning Abyss” monster, destroy this card. You can only use 1 of the following effects of “Scarm, Malebranche of the Burning Abyss” per turn, and only once that turn.

    ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.

    ● During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except “Scarm, Malebranche of the Burning Abyss”

    Dante, Traveler of the Burning Abyss
    LIGHT/Warrior/Effect
    Rank 3
    1000/2500
    2 Level 3 monsters

    Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then, send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 “Burning Abyss” card in your Graveyard, except this card; add it to your hand.

    Edited by **Sora** - 6/8/2014, 13:19
     
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  2. **Sora**
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    "Ho paura Jack"
     
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  3. Darth Kraut
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    prevedo nuove " Tour Guide " e " rescue rabbit " secret che se li sbusti puoi anche fermarti e non aprire il resto del box perchè hai gia guadagnato il doppio di quanto hai speso per il box stesso ... XD
     
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    Nice Fail

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    i primi mostri che hanno tirato fuori su wikia mi fanno già paura, è la prima volta che vedo dei mostri con scritto "when this card is summoned" senza alcuna limitazione di sorta...

    Solo l'xyz da solo è gesù cristo...
     
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  5. **Sora**
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    I Satella son sbroccati pesante.
     
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    Nice Fail

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    Questi satella saranno il nuovo meta da quando uscirà questa espansione. Sono assurdi

    Specchio imprigiona luce diventerà la carta più ricercata del mondo XD (ma non basta di certo a fermarli)
     
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  7. **Sora**
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    Anche perchè il loro Stratos più la Magia renderebbe possibile evocare un loro Rank4 da due materiali.
    Se mai lo faranno.
    E lo faranno.
     
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  8. Aldragon
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    Qualche nuova carta.
    Il nuovo Breaker mi incute timore per ciò che i Pendulum potrebbero diventare...
    Generatori di mani morte quanto di mani da +100000

    PS: Considerate i Satella evocati di Pendulum Summon, and enjoy it XD
    "Pendulum summon, evoco specialmente 3 mostri dalla mano che mi danno un +1 ciascuno, poi faccio qualche Xyz da gg"
     
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  9. **Sora**
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    E con quei cosi esigo Stratos sbannato.
     
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  10. Darth Kraut
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    ma se si chiamano Satella - Knight perchè Stratos sbannato ? Non dice solo i mostri Hero ? XD
     
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  11. **Sora**
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    I Satella sono tutti dei piccoli Stratos (neanche tanto piccoli in realtà).
    Ergo quest'ultimo non merita di stare dove sta.
    Cioè, non credevo di dover spiegare un ragionamento simile...
     
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  12. Aldragon
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    CITAZIONE (**Sora** @ 15/3/2014, 21:27) 
    I Satella sono tutti dei piccoli Stratos (neanche tanto piccoli in realtà).
    Ergo quest'ultimo non merita di stare dove sta.
    Cioè, non credevo di dover spiegare un ragionamento simile...

    lol, in effetti si capiva il tuo ragionamento xD
    Comunque, per quanto anche io penso che sarebbe fattibile anche se Malicious restasse in 3x (ma sono tutt'altro che convinto), in rapporto a quanto sembrano comunque più forti i Satella, l'associazione così immediata non è proprio così corretta, perché altrimenti dovresti considerare anche i Gadget dei mini-Stratos XD
    Insomma, bisogna valutare un attimo COSA puoi realmente fare con ciò che addi XD
    E comunque un solo Satella fa da Stratos. Il fatto che lo puoi evocare di primo turno anche partendo con 5 carte in millanta modi sono dettagli :asd:
     
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  13. IlMagoNero
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    Che caspita sono sti shadoll?

    Fatemelo sapere cosi possiederò quella fusione!!!
     
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  14. **Sora**
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    Aggiunte nuove carte.
    Altri Draghi (anche se son del nuovo tipo).
    Beh...Uau.
     
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  15. **Sora**
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    Lista carte aggiornata.
     
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34 replies since 9/2/2014, 10:21   1103 views
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